矩形碰撞检测
碰撞检测,判断显示对象是否与一点相交。
矩形碰撞检测,是判断显示对象的包围盒是否与一点相交。
Egret 提供 hitTestPoint()
方法进行碰撞检测,矩形碰撞检测的用法为:
const isHit: boolean = shp.hitTestPoint(x, y);
shp
是待检测的显示对象,(x, y)是待检测的点的位置。如果发生碰撞,则方法返回 true
,如果没有发生碰撞,则返回 false
。
- 示例代码1:
class HitTest extends egret.DisplayObjectContainer {public constructor() {super();this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);}private onAddToStage(event: egret.Event) {this.drawText();const shp: egret.Shape = new egret.Shape();shp.graphics.beginFill(0xff0000);shp.graphics.drawRect(0, 0, 100, 100);shp.graphics.endFill();shp.width = 100;shp.height = 100;this.addChild(shp);const isHit: boolean = shp.hitTestPoint(10, 10);this.infoText.text = "isHit: " + isHit;}private infoText: egret.TextField;private drawText() {this.infoText = new egret.TextField();this.infoText.y = 200;this.infoText.text = "isHit";this.addChild(this.infoText);}}
编译调试后,效果如下图:
文本中返回碰撞的结果,显示为 true
,表示发生了碰撞。
- 示例代码2:
class HitTest extends egret.DisplayObjectContainer {public constructor() {super();this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);}private onAddToStage(event: egret.Event) {this.drawText();const shp: egret.Shape = new egret.Shape();shp.graphics.beginFill(0xff0000);shp.graphics.drawCircle(0, 0, 20);shp.graphics.endFill();shp.width = 100;shp.height = 100;this.addChild(shp);const isHit: boolean = shp.hitTestPoint(25, 25);this.infoText.text = "isHit: " + isHit;}private infoText: egret.TextField;private drawText() {this.infoText = new egret.TextField();this.infoText.y = 200;this.infoText.text = "isHit: ";this.addChild(this.infoText);}}
编译调试后,效果如下图:
文本中返回碰撞的结果,显示为 true
,表示发生了碰撞。
注意:该点并未与红色圆形直接相交,而是与红色圆形的包围盒相交。